Written by Timo Linsenmaier
CALL FOR PAPERS
The Society for Animation Studies invites submissions for proposals for individual papers and panels for its 23rd Annual conference to be held in the Cultural Center of the University of Indianapolis, Athens Campus. The conference will be organized by the Academic Affair Department and the Communication Department of the University of Indianapolis. This year the conference will include presentations, screenings, roundtables, and workshops.
The purpose of this conference is to explore the new skills needed for creating and sustaining a viable digital animation and visual arts industry as a driving force in the creative economy. The conference focuses on the learning needs of educators, students, working professionals, business executives, technology leaders, and public service decision makers in the fields of animation, computer gaming, digital visual arts, media, television, movies, computer science, and information technology. It intends to pay homage to the heritage left to the present by the masters of the past, as well as to investigate the grade in which traditional animation techniques can be beheld and interpreted in view of the future. It springs from the debate on the present state of things in the various sectors of animation studies, and aims to explore their future development in relationship to the current evolution in animation production.
This conference will seek to address a wide breadth of questions, including the following:
1.What are the current and emerging animation technologies?
2.How do visual arts shape stories, and communicated through images, music and sound?
3.How does the past drive the present understanding of animation as art and entertainment?
4.How are the animation and visual FXS industries changing?
5.How are business strategy, organizational adaptation, and societal change being affected by the animation and visual FXS industries evolution?
6.What impact are these factors of change having on society’s ability to develop the required workforce?
7.How does the field of animation contribute to economic development?
8.What are the prospects and promises of the emerging creative economy? Which countries are leading this process? What is happening in the rest of the world?
9.What interdisciplinary research is needed to expand the existing body of knowledge in the field of animation studies? How can this body of knowledge be categorized, organized and disseminated?
10.Which educational potential is opened by the evolving sociological perception of animation? Does technology and the entertainment industry play a role in this evolution?
11.Game industry: animation as entertainment, artistic and educational potential at the forefront?
12.Open source: a matter of philosophy and revolution?
13.If history of animation is the ground of the pioneers, what can its history teach us today?
14.Teaching animation: academic acknowledgment of the field and its problems.
15.New technologies in animation: showcase, applications, and new theories.
CONFERENCE FORMAT
The conference will follow five conference tracks that will address one or more of the conference questions:
1.The digital revolution in animation, its applications and its relationships to the traditional techniques.
2.Paradigms for enhancing the dialogue in between traditional animation studies and new approaches towards a deeper knowledge of the craft/field.
3.Paradigms for animation as key player in the creative economy; the power and potentials of games and images in education, simulations, and trials.
4.Paradigms for integrating new technologies into life service networks
5.How is society and culture changing due to animation and FXS industries evolution.
GUIDELINES FOR PROPOSAL (ABSTRACT) SUBMISSION
E-mail your submission with the proposal attached to Ms Romana Turina at: di*********@ya***.uk
A final programme and further details on keynote speakers will follow in due course.
See you in Athens!